Switch back to Internal theme to avoid having resources.
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@ -59,5 +59,6 @@
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<attribute name="javadoc_location" value="jar:platform:/resource/be-graphes-base/libs/svg-salamander-1.0-javadoc.jar!/"/>
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<attribute name="javadoc_location" value="jar:platform:/resource/be-graphes-base/libs/svg-salamander-1.0-javadoc.jar!/"/>
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</attributes>
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</attributes>
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</classpathentry>
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</classpathentry>
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<classpathentry kind="lib" path="libs/mapsforge-themes-0.9.1.jar"/>
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<classpathentry kind="output" path="target/classes"/>
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<classpathentry kind="output" path="target/classes"/>
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</classpath>
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</classpath>
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@ -4,7 +4,6 @@ import java.awt.Color;
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import java.awt.event.MouseAdapter;
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import java.awt.event.MouseAdapter;
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import java.awt.event.MouseWheelEvent;
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import java.awt.event.MouseWheelEvent;
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import java.io.File;
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import java.io.File;
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import java.io.FileNotFoundException;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Map;
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@ -40,8 +39,7 @@ import org.mapsforge.map.model.DisplayModel;
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import org.mapsforge.map.model.MapViewPosition;
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import org.mapsforge.map.model.MapViewPosition;
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import org.mapsforge.map.model.Model;
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import org.mapsforge.map.model.Model;
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import org.mapsforge.map.reader.MapFile;
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import org.mapsforge.map.reader.MapFile;
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import org.mapsforge.map.rendertheme.ExternalRenderTheme;
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import org.mapsforge.map.rendertheme.InternalRenderTheme;
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import org.mapsforge.map.rendertheme.XmlRenderTheme;
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public class MapViewDrawing extends MapView implements Drawing {
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public class MapViewDrawing extends MapView implements Drawing {
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@ -192,14 +190,7 @@ public class MapViewDrawing extends MapView implements Drawing {
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return true;
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return true;
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}
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}
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};
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};
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XmlRenderTheme renderTheme = null;
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tileRendererLayer.setXmlRenderTheme(InternalRenderTheme.DEFAULT);
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try {
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renderTheme = new ExternalRenderTheme("resources/assets/custom-theme.xml");
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}
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catch (FileNotFoundException e) {
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e.printStackTrace();
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}
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tileRendererLayer.setXmlRenderTheme(renderTheme);
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return tileRendererLayer;
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return tileRendererLayer;
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}
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}
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