Update day 22.
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d8bb659e78
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1fc4d6531d
117
2022/day22.py
117
2022/day22.py
@ -51,6 +51,68 @@ row_last_non_void = board.shape[1] - np.argmax(board[:, ::-1] != VOID, axis=1) -
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col_first_non_void = np.argmax(board != VOID, axis=0)
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col_last_non_void = board.shape[0] - np.argmax(board[::-1, :] != VOID, axis=0) - 1
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def wrap_part_1(y0: int, x0: int, r0: str) -> tuple[int, int, str]:
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if r0 == "E":
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return y0, row_first_non_void[y0], r0
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elif r0 == "S":
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return col_first_non_void[x0], x0, r0
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elif r0 == "W":
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return y0, row_last_non_void[y0], r0
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elif r0 == "N":
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return col_last_non_void[x0], x0, r0
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assert False
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def wrap_part_2(y0: int, x0: int, r0: str) -> tuple[int, int, str]:
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if r0 == "E":
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if y0 in range(0, 4):
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y0 = board.shape[0] - y0 - 1
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return y0, row_last_non_void[y0], "W"
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elif y0 in range(4, 8):
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x0 = row_last_non_void[8] - (x0 - 4)
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return row_first_non_void[x0], x0, "S"
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else:
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y0 = board.shape[0] - y0 - 1
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return y0, row_last_non_void[y0], "W"
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elif r0 == "S":
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if x0 in range(0, 4):
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...
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elif x0 in range(4, 8):
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y0 = col_last_non_void[x0] + 8 - x0
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return y0, row_first_non_void[y0], "E"
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elif x0 in range(8, 12):
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# 8 -> 3, 9 -> 2
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x0 = 12 - x0 - 1
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return col_last_non_void[x0], x0, "N"
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else:
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y0 = col_first_non_void[0] + board.shape[1] - x0 - 1
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return y0, row_first_non_void[y0], "W"
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elif r0 == "W":
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if y0 in range(0, 4):
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x0 = 4 + y0
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return col_first_non_void[x0], x0, "S"
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elif y0 in range(4, 8):
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x0 = board.shape[1] - (y0 - 4) - 1
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return board.shape[0] - 1, x0, "N"
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else:
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x0 = 4 + board.shape[0] - y0 - 1
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return col_last_non_void[x0], x0, "N"
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elif r0 == "N":
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return col_last_non_void[x0], x0, r0
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assert False
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for i in range(4):
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print(wrap_part_2(i, 8 + i - 1, "E"))
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exit()
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wrap = wrap_part_2
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print(y0, x0, r0)
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for direction in directions:
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@ -79,35 +141,33 @@ for direction in directions:
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# print("E2")
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x0 = x0 + direction
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direction = 0
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elif board[y0, row_first_non_void[y0]] == WALL:
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# print("E3")
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x0 = row_last_non_void[y0]
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direction = 0
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else:
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# print("E4")
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direction = direction - (row_last_non_void[y0] - x0) - 1
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x0 = row_first_non_void[y0]
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y0_t, x0_t, r0_t = wrap(y0, x0, r0)
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if board[y0_t, x0_t] == WALL:
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x0 = row_last_non_void[y0]
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direction = 0
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else:
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direction = direction - (row_last_non_void[y0] - x0) - 1
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y0, x0, r0 = y0_t, x0_t, r0_t
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elif r0 == "S":
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yi = np.where(board[y0 + 1 : y0 + direction + 1, x0] == WALL)[0]
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if len(yi):
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# print("S1")
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y0 = y0 + yi[0]
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direction = 0
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elif (
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y0 + direction < board.shape[0]
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and board[y0 + direction, x0] == EMPTY
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):
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# print("S2")
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y0 = y0 + direction
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direction = 0
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elif board[col_first_non_void[x0], x0] == WALL:
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print("S3")
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y0 = col_last_non_void[x0]
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direction = 0
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else:
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# print("S4")
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direction = direction - (col_last_non_void[x0] - y0) - 1
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y0 = col_first_non_void[x0]
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y0_t, x0_t, r0_t = wrap(y0, x0, r0)
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if board[y0_t, x0_t] == WALL:
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y0 = col_last_non_void[x0]
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direction = 0
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else:
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direction = direction - (col_last_non_void[x0] - y0) - 1
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y0, x0, r0 = y0_t, x0_t, r0_t
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elif r0 == "W":
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left = max(x0 - direction - 1, 0)
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xi = np.where(board[y0, left:x0] == WALL)[0]
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@ -117,13 +177,14 @@ for direction in directions:
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elif x0 - direction >= 0 and board[y0, x0 - direction] == EMPTY:
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x0 = x0 - direction
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direction = 0
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elif board[y0, row_last_non_void[y0]] == WALL:
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x0 = row_first_non_void[y0]
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direction = 0
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else:
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# print("W", x0, row_first_non_void[y0], direction)
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direction = direction - (x0 - row_first_non_void[y0]) - 1
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x0 = row_last_non_void[y0]
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y0_t, x0_t, r0_t = wrap(y0, x0, r0)
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if board[y0_t, x0_t] == WALL:
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x0 = row_first_non_void[y0]
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direction = 0
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else:
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direction = direction - (x0 - row_first_non_void[y0]) - 1
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y0, x0, r0 = y0_t, x0_t, r0_t
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elif r0 == "N":
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top = max(y0 - direction - 1, 0)
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yi = np.where(board[top:y0, x0] == WALL)[0]
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@ -133,12 +194,14 @@ for direction in directions:
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elif y0 - direction >= 0 and board[y0 - direction, x0] == EMPTY:
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y0 = y0 - direction
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direction = 0
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elif board[col_last_non_void[x0], x0] == WALL:
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y0 = col_first_non_void[x0]
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direction = 0
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else:
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direction = direction - (y0 - col_first_non_void[x0]) - 1
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y0 = col_last_non_void[x0]
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y0_t, x0_t, r0_t = wrap(y0, x0, r0)
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if board[y0_t, x0_t] == WALL:
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y0 = col_first_non_void[x0]
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direction = 0
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else:
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direction = direction - (y0 - col_first_non_void[x0]) - 1
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y0, x0, r0 = y0_t, x0_t, r0_t
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else:
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r0 = {
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"E": {"L": "N", "R": "S"},
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