Day 19.
This commit is contained in:
parent
ddebd26db2
commit
7f4a34b2d7
512
2022/day19.py
512
2022/day19.py
@ -1,17 +1,14 @@
|
|||||||
# -*- encoding: utf-8 -*-
|
# -*- encoding: utf-8 -*-
|
||||||
|
|
||||||
import heapq
|
|
||||||
import math
|
|
||||||
import sys
|
import sys
|
||||||
import time
|
from typing import Literal
|
||||||
from collections import defaultdict
|
|
||||||
from typing import Literal, TypedDict
|
|
||||||
|
|
||||||
import numpy as np
|
import numpy as np
|
||||||
|
import parse
|
||||||
from tqdm import tqdm
|
from tqdm import tqdm
|
||||||
|
|
||||||
Reagent = Literal["ore", "clay", "obsidian", "geode"]
|
Reagent = Literal["ore", "clay", "obsidian", "geode"]
|
||||||
REAGENTS: tuple[Reagent] = (
|
REAGENTS: tuple[Reagent, ...] = (
|
||||||
"ore",
|
"ore",
|
||||||
"clay",
|
"clay",
|
||||||
"obsidian",
|
"obsidian",
|
||||||
@ -20,23 +17,6 @@ REAGENTS: tuple[Reagent] = (
|
|||||||
|
|
||||||
IntOfReagent = dict[Reagent, int]
|
IntOfReagent = dict[Reagent, int]
|
||||||
|
|
||||||
lines = sys.stdin.read().splitlines()
|
|
||||||
|
|
||||||
blueprints: list[dict[Reagent, IntOfReagent]] = [
|
|
||||||
{
|
|
||||||
"ore": {"ore": 4},
|
|
||||||
"clay": {"ore": 2},
|
|
||||||
"obsidian": {"ore": 3, "clay": 14},
|
|
||||||
"geode": {"ore": 2, "obsidian": 7},
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"ore": {"ore": 2},
|
|
||||||
"clay": {"ore": 3},
|
|
||||||
"obsidian": {"ore": 3, "clay": 8},
|
|
||||||
"geode": {"ore": 3, "obsidian": 12},
|
|
||||||
},
|
|
||||||
]
|
|
||||||
|
|
||||||
|
|
||||||
class State:
|
class State:
|
||||||
robots: IntOfReagent
|
robots: IntOfReagent
|
||||||
@ -64,11 +44,6 @@ class State:
|
|||||||
and self.reagents == other.reagents
|
and self.reagents == other.reagents
|
||||||
)
|
)
|
||||||
|
|
||||||
def __lt__(self, other) -> bool:
|
|
||||||
return isinstance(other, State) and tuple(
|
|
||||||
(self.robots[r], self.reagents[r]) for r in REAGENTS
|
|
||||||
) > tuple((other.robots[r], other.reagents[r]) for r in REAGENTS)
|
|
||||||
|
|
||||||
def __hash__(self) -> int:
|
def __hash__(self) -> int:
|
||||||
return hash(tuple((self.robots[r], self.reagents[r]) for r in REAGENTS))
|
return hash(tuple((self.robots[r], self.reagents[r]) for r in REAGENTS))
|
||||||
|
|
||||||
@ -89,399 +64,124 @@ def dominates(lhs: State, rhs: State):
|
|||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
MAX_TIME = 24
|
lines = sys.stdin.read().splitlines()
|
||||||
blueprint = blueprints[1]
|
|
||||||
|
|
||||||
# parents: dict[State, tuple[State | None, int]] = {State(): (None, 0)}
|
blueprints: list[dict[Reagent, IntOfReagent]] = []
|
||||||
# queue = [(0, State())]
|
for line in lines:
|
||||||
# visited: set[State] = set()
|
r = parse.parse(
|
||||||
# at_time: dict[int, list[State]] = defaultdict(lambda: [])
|
"Blueprint {}: "
|
||||||
|
"Each ore robot costs {:d} ore. "
|
||||||
|
"Each clay robot costs {:d} ore. "
|
||||||
|
"Each obsidian robot costs {:d} ore and {:d} clay. "
|
||||||
|
"Each geode robot costs {:d} ore and {:d} obsidian.",
|
||||||
|
line,
|
||||||
|
)
|
||||||
|
|
||||||
# while queue:
|
blueprints.append(
|
||||||
# time, state = heapq.heappop(queue)
|
{
|
||||||
# if state in visited:
|
"ore": {"ore": r[1]},
|
||||||
# continue
|
"clay": {"ore": r[2]},
|
||||||
|
"obsidian": {"ore": r[3], "clay": r[4]},
|
||||||
# print(time, state)
|
"geode": {"ore": r[5], "obsidian": r[6]},
|
||||||
|
}
|
||||||
# visited.add(state)
|
)
|
||||||
|
|
||||||
# at_time[time].append(state)
|
|
||||||
|
|
||||||
# if time > MAX_TIME:
|
|
||||||
# continue
|
|
||||||
|
|
||||||
# if len(queue) % 200 == 0:
|
|
||||||
# print(len(queue), len(visited), time)
|
|
||||||
|
|
||||||
# can_build_any: bool = False
|
|
||||||
# for reagent in REAGENTS:
|
|
||||||
# needed = blueprint[reagent]
|
|
||||||
|
|
||||||
# if any(state.robots[r] == 0 for r in needed):
|
|
||||||
# continue
|
|
||||||
|
|
||||||
# time_to_complete = max(
|
|
||||||
# max(
|
|
||||||
# math.ceil((needed[r] - state.reagents[r]) / state.robots[r])
|
|
||||||
# for r in needed
|
|
||||||
# ),
|
|
||||||
# 0,
|
|
||||||
# )
|
|
||||||
|
|
||||||
# # if time_to_complete != 0:
|
|
||||||
# # continue
|
|
||||||
|
|
||||||
# if time + time_to_complete + 1 > MAX_TIME:
|
|
||||||
# continue
|
|
||||||
|
|
||||||
# wait = time_to_complete + 1
|
|
||||||
|
|
||||||
# reagents = {
|
|
||||||
# r: state.reagents[r] + wait * state.robots[r] - needed.get(r, 0)
|
|
||||||
# for r in REAGENTS
|
|
||||||
# }
|
|
||||||
|
|
||||||
# robots = state.robots.copy()
|
|
||||||
# robots[reagent] += 1
|
|
||||||
|
|
||||||
# state_2 = State(reagents=reagents, robots=robots)
|
|
||||||
|
|
||||||
# if state_2 in visited:
|
|
||||||
# continue
|
|
||||||
|
|
||||||
# if any(dominates(state_v, state_2) for state_v in at_time[time + wait]):
|
|
||||||
# continue
|
|
||||||
|
|
||||||
# # print(time + wait)
|
|
||||||
# # if any(dominates(state_3, state_2) for state_3 in at_time[time + wait]):
|
|
||||||
# # print("?")
|
|
||||||
# # continue
|
|
||||||
|
|
||||||
# if state_2 not in parents or parents[state_2][1] > time + wait:
|
|
||||||
# parents[state_2] = (state, time + wait)
|
|
||||||
# heapq.heappush(queue, (time + wait, state_2))
|
|
||||||
# can_build_any = True
|
|
||||||
# at_time[time + wait].append(state_2)
|
|
||||||
|
|
||||||
# if not can_build_any:
|
|
||||||
# state_2 = State(
|
|
||||||
# reagents={
|
|
||||||
# r: state.reagents[r] + state.robots[r] * (MAX_TIME - time)
|
|
||||||
# for r in REAGENTS
|
|
||||||
# },
|
|
||||||
# robots=state.robots,
|
|
||||||
# )
|
|
||||||
|
|
||||||
# if state_2 in visited:
|
|
||||||
# continue
|
|
||||||
|
|
||||||
# if state_2 not in parents or parents[state_2][1] > time + wait:
|
|
||||||
# parents[state_2] = (state, MAX_TIME)
|
|
||||||
# heapq.heappush(queue, (MAX_TIME, state_2))
|
|
||||||
|
|
||||||
# print(len(visited))
|
|
||||||
# print(max(state.reagents["geode"] for state in visited))
|
|
||||||
|
|
||||||
# exit()
|
|
||||||
|
|
||||||
# while states:
|
|
||||||
# state = states.pop()
|
|
||||||
# processed.append(state)
|
|
||||||
|
|
||||||
# if state.time > MAX_TIME:
|
|
||||||
# continue
|
|
||||||
|
|
||||||
# if len(states) % 100 == 0:
|
|
||||||
# print(len(states), len(processed), min((s.time for s in states), default=1))
|
|
||||||
|
|
||||||
# can_build_any: bool = False
|
|
||||||
# for reagent in REAGENTS:
|
|
||||||
# needed = blueprint[reagent]
|
|
||||||
|
|
||||||
# if any(state.robots[r] == 0 for r in needed):
|
|
||||||
# continue
|
|
||||||
|
|
||||||
# time_to_complete = max(
|
|
||||||
# max(
|
|
||||||
# math.ceil((needed[r] - state.reagents[r]) / state.robots[r])
|
|
||||||
# for r in needed
|
|
||||||
# ),
|
|
||||||
# 0,
|
|
||||||
# )
|
|
||||||
|
|
||||||
# if state.time + time_to_complete + 1 > MAX_TIME:
|
|
||||||
# continue
|
|
||||||
|
|
||||||
# wait = time_to_complete + 1
|
|
||||||
|
|
||||||
# reagents = {
|
|
||||||
# r: state.reagents[r] + wait * state.robots[r] - needed.get(r, 0)
|
|
||||||
# for r in REAGENTS
|
|
||||||
# }
|
|
||||||
|
|
||||||
# robots = state.robots.copy()
|
|
||||||
# robots[reagent] += 1
|
|
||||||
|
|
||||||
# can_build_any = True
|
|
||||||
# state_2 = State(time=state.time + wait, reagents=reagents, robots=robots)
|
|
||||||
# # print(f"{state} -> {state_2}")
|
|
||||||
# states.add(state_2)
|
|
||||||
|
|
||||||
# if not any(dominates(s2, state_2) for s2 in states):
|
|
||||||
# states.add(state)
|
|
||||||
|
|
||||||
# # print(f"can build {reagent} in {time_to_complete}")
|
|
||||||
|
|
||||||
# if not can_build_any:
|
|
||||||
# states.add(
|
|
||||||
# State(
|
|
||||||
# time=MAX_TIME + 1,
|
|
||||||
# reagents={
|
|
||||||
# r: state.reagents[r] + state.robots[r] * (MAX_TIME - state.time)
|
|
||||||
# for r in REAGENTS
|
|
||||||
# },
|
|
||||||
# robots=state.robots,
|
|
||||||
# )
|
|
||||||
# )
|
|
||||||
|
|
||||||
# if len(states) % 1000 == 0:
|
|
||||||
# print("filtering")
|
|
||||||
# states = {
|
|
||||||
# s1
|
|
||||||
# for s1 in states
|
|
||||||
# if not any(dominates(s2, s1) for s2 in states if s2 is not s1)
|
|
||||||
# }
|
|
||||||
|
|
||||||
# # if len(states) > 4:
|
|
||||||
# # break
|
|
||||||
|
|
||||||
# # break
|
|
||||||
|
|
||||||
# print(len(processed))
|
|
||||||
# print(max(state.reagents["geode"] for state in processed))
|
|
||||||
|
|
||||||
# exit()
|
|
||||||
|
|
||||||
# for t in range(1, 25):
|
|
||||||
# states = set()
|
|
||||||
# for state in state_after_t[t - 1]:
|
|
||||||
# robots_that_can_be_built = [
|
|
||||||
# robot
|
|
||||||
# for robot in REAGENTS
|
|
||||||
# if all(
|
|
||||||
# state.reagents[reagent] >= blueprint[robot].get(reagent, 0)
|
|
||||||
# for reagent in REAGENTS
|
|
||||||
# )
|
|
||||||
# ]
|
|
||||||
|
|
||||||
# new_states = set()
|
|
||||||
|
|
||||||
# # new reagents
|
|
||||||
# reagents = {
|
|
||||||
# reagent: state.reagents[reagent] + state.robots[reagent]
|
|
||||||
# for reagent in REAGENTS
|
|
||||||
# }
|
|
||||||
|
|
||||||
# # if we can build anything, there is no point in waiting
|
|
||||||
# if len(robots_that_can_be_built) != len(REAGENTS):
|
|
||||||
# new_states.add(State(robots=state.robots, reagents=reagents))
|
|
||||||
|
|
||||||
# for robot in robots_that_can_be_built:
|
|
||||||
# robots = state.robots.copy()
|
|
||||||
# robots[robot] += 1
|
|
||||||
# reagents = {
|
|
||||||
# reagent: state.reagents[reagent]
|
|
||||||
# + state.robots[reagent]
|
|
||||||
# - blueprint[robot].get(reagent, 0)
|
|
||||||
# for reagent in REAGENTS
|
|
||||||
# }
|
|
||||||
# new_states.add(State(robots=robots, reagents=reagents))
|
|
||||||
|
|
||||||
# new_states = [
|
|
||||||
# s1
|
|
||||||
# for s1 in new_states
|
|
||||||
# if not any(s1 is not s2 and dominates(s2, s1) for s2 in new_states)
|
|
||||||
# ]
|
|
||||||
|
|
||||||
# states = {
|
|
||||||
# s1 for s1 in states if not any(dominates(s2, s1) for s2 in new_states)
|
|
||||||
# }
|
|
||||||
# states.update(new_states)
|
|
||||||
|
|
||||||
# state_after_t[t] = states
|
|
||||||
|
|
||||||
# exit()
|
|
||||||
|
|
||||||
|
|
||||||
MAX_TIME = 24
|
def run(blueprint: dict[Reagent, dict[Reagent, int]], max_time: int) -> int:
|
||||||
blueprint = blueprints[0]
|
|
||||||
|
|
||||||
state_after_t: dict[int, list[State]] = {0: [State()]}
|
# since we can only build one robot per time, we do not need more than X robots
|
||||||
|
# of type K where X is the maximum number of K required among all robots, e.g.,
|
||||||
|
# in the first toy blueprint, we need at most 4 ore robots, 14 clay ones and 7
|
||||||
|
# obsidian ones
|
||||||
|
maximums = {
|
||||||
|
name: max(blueprint[r].get(name, 0) for r in REAGENTS) for name in REAGENTS
|
||||||
|
}
|
||||||
|
|
||||||
for t in range(1, 25):
|
state_after_t: dict[int, set[State]] = {0: [State()]}
|
||||||
print(t, len(state_after_t[t - 1]))
|
|
||||||
|
|
||||||
bests_for_robots: dict[tuple[int, ...], list[State]] = {}
|
for t in range(1, max_time + 1):
|
||||||
bests_for_reagents: dict[tuple[int, ...], list[State]] = {}
|
|
||||||
|
|
||||||
state_after_t[t] = []
|
# list of new states at the end of step t that we are going to prune later
|
||||||
|
states_for_t: set[State] = set()
|
||||||
|
|
||||||
t1 = time.time()
|
for state in state_after_t[t - 1]:
|
||||||
|
robots_that_can_be_built = [
|
||||||
|
robot
|
||||||
|
for robot in REAGENTS
|
||||||
|
if all(
|
||||||
|
state.reagents[reagent] >= blueprint[robot].get(reagent, 0)
|
||||||
|
for reagent in REAGENTS
|
||||||
|
)
|
||||||
|
]
|
||||||
|
|
||||||
for state in state_after_t[t - 1]:
|
states_for_t.add(
|
||||||
robots_that_can_be_built = [
|
State(
|
||||||
robot
|
robots=state.robots,
|
||||||
for robot in REAGENTS
|
reagents={
|
||||||
if all(
|
reagent: state.reagents[reagent] + state.robots[reagent]
|
||||||
state.reagents[reagent] >= blueprint[robot].get(reagent, 0)
|
for reagent in REAGENTS
|
||||||
for reagent in REAGENTS
|
},
|
||||||
|
)
|
||||||
)
|
)
|
||||||
]
|
|
||||||
|
|
||||||
# print(t, robots_that_can_be_built)
|
# this speeds-up the process and work but I am not 100% sure this is right
|
||||||
new_states: set[State] = set()
|
if "geode" in robots_that_can_be_built:
|
||||||
|
robots_that_can_be_built = ["geode"]
|
||||||
|
else:
|
||||||
|
robots_that_can_be_built = [
|
||||||
|
robot
|
||||||
|
for robot in robots_that_can_be_built
|
||||||
|
if state.robots[robot] < maximums[robot]
|
||||||
|
]
|
||||||
|
|
||||||
# new reagents
|
for robot in robots_that_can_be_built:
|
||||||
reagents = {
|
robots = state.robots.copy()
|
||||||
reagent: state.reagents[reagent] + state.robots[reagent]
|
robots[robot] += 1
|
||||||
for reagent in REAGENTS
|
reagents = {
|
||||||
|
reagent: state.reagents[reagent]
|
||||||
|
+ state.robots[reagent]
|
||||||
|
- blueprint[robot].get(reagent, 0)
|
||||||
|
for reagent in REAGENTS
|
||||||
|
}
|
||||||
|
states_for_t.add(State(robots=robots, reagents=reagents))
|
||||||
|
|
||||||
|
# use numpy to switch computation of dominated states -> store each state
|
||||||
|
# as a 8 array and use numpy broadcasting to find dominated states
|
||||||
|
states_after = np.asarray(list(states_for_t))
|
||||||
|
np_states = np.array(
|
||||||
|
[
|
||||||
|
[state.robots[r] for r in REAGENTS]
|
||||||
|
+ [state.reagents[r] for r in REAGENTS]
|
||||||
|
for state in states_after
|
||||||
|
]
|
||||||
|
)
|
||||||
|
|
||||||
|
to_keep = []
|
||||||
|
while len(np_states) > 0:
|
||||||
|
first_dom = (np_states[1:] >= np_states[0]).all(axis=1).any()
|
||||||
|
|
||||||
|
if first_dom:
|
||||||
|
np_states = np_states[1:]
|
||||||
|
else:
|
||||||
|
to_keep.append(np_states[0])
|
||||||
|
np_states = np_states[1:][~(np_states[1:] <= np_states[0]).all(axis=1)]
|
||||||
|
|
||||||
|
state_after_t[t] = {
|
||||||
|
State(
|
||||||
|
robots=dict(zip(REAGENTS, row[:4])),
|
||||||
|
reagents=dict(zip(REAGENTS, row[4:])),
|
||||||
|
)
|
||||||
|
for row in to_keep
|
||||||
}
|
}
|
||||||
|
|
||||||
# if we can build anything, there is no point in waiting
|
return max(state.reagents["geode"] for state in state_after_t[max_time])
|
||||||
new_states.add(State(robots=state.robots, reagents=reagents))
|
|
||||||
|
|
||||||
for robot in robots_that_can_be_built:
|
|
||||||
robots = state.robots.copy()
|
|
||||||
robots[robot] += 1
|
|
||||||
reagents = {
|
|
||||||
reagent: state.reagents[reagent]
|
|
||||||
+ state.robots[reagent]
|
|
||||||
- blueprint[robot].get(reagent, 0)
|
|
||||||
for reagent in REAGENTS
|
|
||||||
}
|
|
||||||
new_states.add(State(robots=robots, reagents=reagents))
|
|
||||||
|
|
||||||
for s1 in new_states:
|
answer_1 = sum(
|
||||||
r1 = tuple(s1.robots[r] for r in REAGENTS)
|
(i_blueprint + 1) * run(blueprint, 24)
|
||||||
if r1 not in bests_for_robots:
|
for i_blueprint, blueprint in enumerate(tqdm(blueprints))
|
||||||
bests_for_robots[r1] = [s1]
|
)
|
||||||
else:
|
print(f"answer 1 is {answer_1}")
|
||||||
is_dominated = False
|
|
||||||
for s2 in bests_for_robots[r1]:
|
|
||||||
if all(s2.reagents[r] >= s1.reagents[r] for r in REAGENTS):
|
|
||||||
is_dominated = True
|
|
||||||
break
|
|
||||||
if not is_dominated:
|
|
||||||
bests_for_robots[r1].append(s1)
|
|
||||||
|
|
||||||
r2 = tuple(s1.reagents[r] for r in REAGENTS)
|
answer_2 = run(blueprints[0], 32) * run(blueprints[1], 32) * run(blueprints[2], 32)
|
||||||
if r2 not in bests_for_reagents:
|
print(f"answer 2 is {answer_2}")
|
||||||
bests_for_reagents[r2] = [s1]
|
|
||||||
else:
|
|
||||||
is_dominated = False
|
|
||||||
for s2 in bests_for_reagents[r2]:
|
|
||||||
if all(s2.robots[r] >= s1.robots[r] for r in REAGENTS):
|
|
||||||
is_dominated = True
|
|
||||||
break
|
|
||||||
if not is_dominated:
|
|
||||||
bests_for_reagents[r2].append(s1)
|
|
||||||
# state_after_t[t].extend(new_states)
|
|
||||||
|
|
||||||
t2 = time.time()
|
|
||||||
|
|
||||||
for bests in bests_for_robots.values():
|
|
||||||
dominated = [False for _ in range(len(bests))]
|
|
||||||
for i_s1, s1 in enumerate(bests):
|
|
||||||
if dominated[i_s1]:
|
|
||||||
continue
|
|
||||||
for i_s2, s2 in enumerate(bests[i_s1 + 1 :], start=i_s1 + 1):
|
|
||||||
if dominated[i_s2]:
|
|
||||||
continue
|
|
||||||
if all(s1.reagents[r] >= s2.reagents[r] for r in REAGENTS):
|
|
||||||
dominated[i_s2] = True
|
|
||||||
state_after_t[t].extend(
|
|
||||||
s1 for i_s1, s1 in enumerate(bests) if not dominated[i_s1]
|
|
||||||
)
|
|
||||||
for bests in bests_for_reagents.values():
|
|
||||||
dominated = [False for _ in range(len(bests))]
|
|
||||||
for i_s1, s1 in enumerate(bests):
|
|
||||||
if dominated[i_s1]:
|
|
||||||
continue
|
|
||||||
for i_s2, s2 in enumerate(bests[i_s1 + 1 :], start=i_s1 + 1):
|
|
||||||
if dominated[i_s2]:
|
|
||||||
continue
|
|
||||||
if all(s1.robots[r] >= s2.robots[r] for r in REAGENTS):
|
|
||||||
dominated[i_s2] = True
|
|
||||||
state_after_t[t].extend(
|
|
||||||
s1 for i_s1, s1 in enumerate(bests) if not dominated[i_s1]
|
|
||||||
)
|
|
||||||
|
|
||||||
t3 = time.time()
|
|
||||||
|
|
||||||
np_states = np.array(
|
|
||||||
[
|
|
||||||
[state.robots[r] for r in REAGENTS] + [state.reagents[r] for r in REAGENTS]
|
|
||||||
for state in state_after_t[t]
|
|
||||||
]
|
|
||||||
)
|
|
||||||
dominated = np.zeros(len(np_states), dtype=bool)
|
|
||||||
|
|
||||||
t4 = time.time()
|
|
||||||
|
|
||||||
# c = (np_states[None, :, :] <= np_states[:, None, :]).all(axis=-1)
|
|
||||||
# c[np.arange(len(np_states)), np.arange(len(np_states))] = False
|
|
||||||
# dominated = c.any(axis=0)
|
|
||||||
|
|
||||||
for i in range(len(np_states)):
|
|
||||||
if dominated[i]:
|
|
||||||
continue
|
|
||||||
dominated[i] = not (np_states[i + 1 :] <= np_states[i]).any(axis=1)
|
|
||||||
|
|
||||||
dominated[i + 1 :] = (np_states[i + 1 :] <= np_states[i]).all(axis=1)
|
|
||||||
|
|
||||||
t5 = time.time()
|
|
||||||
|
|
||||||
state_after_t[t] = list(np.array(state_after_t[t])[~dominated])
|
|
||||||
|
|
||||||
t6 = time.time()
|
|
||||||
|
|
||||||
print(
|
|
||||||
"->",
|
|
||||||
t,
|
|
||||||
len(state_after_t[t]),
|
|
||||||
dominated.sum(),
|
|
||||||
t2 - t1,
|
|
||||||
t3 - t2,
|
|
||||||
t4 - t3,
|
|
||||||
t5 - t4,
|
|
||||||
t6 - t5,
|
|
||||||
)
|
|
||||||
|
|
||||||
# print("->", len(state_after_t[t]))
|
|
||||||
|
|
||||||
# dominated = [False for _ in range(len(state_after_t[t]))]
|
|
||||||
# keep = set()
|
|
||||||
# for i_s1, s1 in enumerate(tqdm(state_after_t[t])):
|
|
||||||
# if dominated[i_s1]:
|
|
||||||
# continue
|
|
||||||
# for i_s2, s2 in enumerate(state_after_t[t][i_s1 + 1 :], start=i_s1 + 1):
|
|
||||||
# if dominated[i_s2]:
|
|
||||||
# continue
|
|
||||||
|
|
||||||
# if dominates(s1, s2):
|
|
||||||
# dominated[i_s2] = True
|
|
||||||
# elif dominates(s2, s1):
|
|
||||||
# dominated[i_s1] = True
|
|
||||||
# break
|
|
||||||
|
|
||||||
# if not dominated[i_s1]:
|
|
||||||
# keep.add(s1)
|
|
||||||
|
|
||||||
# state_after_t[t] = list(keep)
|
|
||||||
|
|
||||||
# print(len(state_after_t[t]))
|
|
||||||
# print(sum(dominated))
|
|
||||||
# break
|
|
||||||
|
|
||||||
print(max(state.reagents["geode"] for state in state_after_t[24]))
|
|
||||||
|
30
2022/inputs/day19.txt
Normal file
30
2022/inputs/day19.txt
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
Blueprint 1: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 12 clay. Each geode robot costs 4 ore and 19 obsidian.
|
||||||
|
Blueprint 2: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 2 ore and 11 clay. Each geode robot costs 2 ore and 7 obsidian.
|
||||||
|
Blueprint 3: Each ore robot costs 3 ore. Each clay robot costs 3 ore. Each obsidian robot costs 2 ore and 13 clay. Each geode robot costs 3 ore and 12 obsidian.
|
||||||
|
Blueprint 4: Each ore robot costs 2 ore. Each clay robot costs 3 ore. Each obsidian robot costs 3 ore and 18 clay. Each geode robot costs 2 ore and 19 obsidian.
|
||||||
|
Blueprint 5: Each ore robot costs 2 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 19 clay. Each geode robot costs 4 ore and 13 obsidian.
|
||||||
|
Blueprint 6: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 7 clay. Each geode robot costs 4 ore and 11 obsidian.
|
||||||
|
Blueprint 7: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 15 clay. Each geode robot costs 4 ore and 17 obsidian.
|
||||||
|
Blueprint 8: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 13 clay. Each geode robot costs 3 ore and 7 obsidian.
|
||||||
|
Blueprint 9: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 2 ore and 12 clay. Each geode robot costs 3 ore and 15 obsidian.
|
||||||
|
Blueprint 10: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 4 ore and 18 clay. Each geode robot costs 4 ore and 11 obsidian.
|
||||||
|
Blueprint 11: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 8 clay. Each geode robot costs 2 ore and 15 obsidian.
|
||||||
|
Blueprint 12: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 4 ore and 8 clay. Each geode robot costs 3 ore and 7 obsidian.
|
||||||
|
Blueprint 13: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 3 ore and 10 clay. Each geode robot costs 2 ore and 10 obsidian.
|
||||||
|
Blueprint 14: Each ore robot costs 2 ore. Each clay robot costs 3 ore. Each obsidian robot costs 3 ore and 13 clay. Each geode robot costs 2 ore and 20 obsidian.
|
||||||
|
Blueprint 15: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 19 clay. Each geode robot costs 3 ore and 8 obsidian.
|
||||||
|
Blueprint 16: Each ore robot costs 3 ore. Each clay robot costs 3 ore. Each obsidian robot costs 2 ore and 16 clay. Each geode robot costs 2 ore and 18 obsidian.
|
||||||
|
Blueprint 17: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 2 ore and 9 clay. Each geode robot costs 3 ore and 19 obsidian.
|
||||||
|
Blueprint 18: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 2 ore and 11 clay. Each geode robot costs 4 ore and 8 obsidian.
|
||||||
|
Blueprint 19: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 12 clay. Each geode robot costs 3 ore and 17 obsidian.
|
||||||
|
Blueprint 20: Each ore robot costs 3 ore. Each clay robot costs 3 ore. Each obsidian robot costs 2 ore and 14 clay. Each geode robot costs 3 ore and 17 obsidian.
|
||||||
|
Blueprint 21: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 2 ore and 15 clay. Each geode robot costs 3 ore and 16 obsidian.
|
||||||
|
Blueprint 22: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 2 ore and 16 clay. Each geode robot costs 4 ore and 16 obsidian.
|
||||||
|
Blueprint 23: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 19 clay. Each geode robot costs 4 ore and 11 obsidian.
|
||||||
|
Blueprint 24: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 18 clay. Each geode robot costs 4 ore and 9 obsidian.
|
||||||
|
Blueprint 25: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 2 ore and 17 clay. Each geode robot costs 3 ore and 16 obsidian.
|
||||||
|
Blueprint 26: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 2 ore and 20 clay. Each geode robot costs 4 ore and 7 obsidian.
|
||||||
|
Blueprint 27: Each ore robot costs 2 ore. Each clay robot costs 2 ore. Each obsidian robot costs 2 ore and 8 clay. Each geode robot costs 2 ore and 14 obsidian.
|
||||||
|
Blueprint 28: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 20 clay. Each geode robot costs 3 ore and 14 obsidian.
|
||||||
|
Blueprint 29: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 4 ore and 20 clay. Each geode robot costs 4 ore and 8 obsidian.
|
||||||
|
Blueprint 30: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 18 clay. Each geode robot costs 3 ore and 13 obsidian.
|
Loading…
Reference in New Issue
Block a user