Update day 22.

This commit is contained in:
Mikael CAPELLE 2022-12-22 17:00:09 +01:00
parent 8d7a20f575
commit dca6f6a08f

View File

@ -51,6 +51,68 @@ row_last_non_void = board.shape[1] - np.argmax(board[:, ::-1] != VOID, axis=1) -
col_first_non_void = np.argmax(board != VOID, axis=0)
col_last_non_void = board.shape[0] - np.argmax(board[::-1, :] != VOID, axis=0) - 1
def wrap_part_1(y0: int, x0: int, r0: str) -> tuple[int, int, str]:
if r0 == "E":
return y0, row_first_non_void[y0], r0
elif r0 == "S":
return col_first_non_void[x0], x0, r0
elif r0 == "W":
return y0, row_last_non_void[y0], r0
elif r0 == "N":
return col_last_non_void[x0], x0, r0
assert False
def wrap_part_2(y0: int, x0: int, r0: str) -> tuple[int, int, str]:
if r0 == "E":
if y0 in range(0, 4):
y0 = board.shape[0] - y0 - 1
return y0, row_last_non_void[y0], "W"
elif y0 in range(4, 8):
x0 = row_last_non_void[8] - (x0 - 4)
return row_first_non_void[x0], x0, "S"
else:
y0 = board.shape[0] - y0 - 1
return y0, row_last_non_void[y0], "W"
elif r0 == "S":
if x0 in range(0, 4):
...
elif x0 in range(4, 8):
y0 = col_last_non_void[x0] + 8 - x0
return y0, row_first_non_void[y0], "E"
elif x0 in range(8, 12):
# 8 -> 3, 9 -> 2
x0 = 12 - x0 - 1
return col_last_non_void[x0], x0, "N"
else:
y0 = col_first_non_void[0] + board.shape[1] - x0 - 1
return y0, row_first_non_void[y0], "W"
elif r0 == "W":
if y0 in range(0, 4):
x0 = 4 + y0
return col_first_non_void[x0], x0, "S"
elif y0 in range(4, 8):
x0 = board.shape[1] - (y0 - 4) - 1
return board.shape[0] - 1, x0, "N"
else:
x0 = 4 + board.shape[0] - y0 - 1
return col_last_non_void[x0], x0, "N"
elif r0 == "N":
return col_last_non_void[x0], x0, r0
assert False
for i in range(4):
print(wrap_part_2(i, 8 + i - 1, "E"))
exit()
wrap = wrap_part_2
print(y0, x0, r0)
for direction in directions:
@ -79,35 +141,33 @@ for direction in directions:
# print("E2")
x0 = x0 + direction
direction = 0
elif board[y0, row_first_non_void[y0]] == WALL:
# print("E3")
x0 = row_last_non_void[y0]
direction = 0
else:
# print("E4")
direction = direction - (row_last_non_void[y0] - x0) - 1
x0 = row_first_non_void[y0]
y0_t, x0_t, r0_t = wrap(y0, x0, r0)
if board[y0_t, x0_t] == WALL:
x0 = row_last_non_void[y0]
direction = 0
else:
direction = direction - (row_last_non_void[y0] - x0) - 1
y0, x0, r0 = y0_t, x0_t, r0_t
elif r0 == "S":
yi = np.where(board[y0 + 1 : y0 + direction + 1, x0] == WALL)[0]
if len(yi):
# print("S1")
y0 = y0 + yi[0]
direction = 0
elif (
y0 + direction < board.shape[0]
and board[y0 + direction, x0] == EMPTY
):
# print("S2")
y0 = y0 + direction
direction = 0
elif board[col_first_non_void[x0], x0] == WALL:
print("S3")
y0 = col_last_non_void[x0]
direction = 0
else:
# print("S4")
direction = direction - (col_last_non_void[x0] - y0) - 1
y0 = col_first_non_void[x0]
y0_t, x0_t, r0_t = wrap(y0, x0, r0)
if board[y0_t, x0_t] == WALL:
y0 = col_last_non_void[x0]
direction = 0
else:
direction = direction - (col_last_non_void[x0] - y0) - 1
y0, x0, r0 = y0_t, x0_t, r0_t
elif r0 == "W":
left = max(x0 - direction - 1, 0)
xi = np.where(board[y0, left:x0] == WALL)[0]
@ -117,13 +177,14 @@ for direction in directions:
elif x0 - direction >= 0 and board[y0, x0 - direction] == EMPTY:
x0 = x0 - direction
direction = 0
elif board[y0, row_last_non_void[y0]] == WALL:
x0 = row_first_non_void[y0]
direction = 0
else:
# print("W", x0, row_first_non_void[y0], direction)
direction = direction - (x0 - row_first_non_void[y0]) - 1
x0 = row_last_non_void[y0]
y0_t, x0_t, r0_t = wrap(y0, x0, r0)
if board[y0_t, x0_t] == WALL:
x0 = row_first_non_void[y0]
direction = 0
else:
direction = direction - (x0 - row_first_non_void[y0]) - 1
y0, x0, r0 = y0_t, x0_t, r0_t
elif r0 == "N":
top = max(y0 - direction - 1, 0)
yi = np.where(board[top:y0, x0] == WALL)[0]
@ -133,12 +194,14 @@ for direction in directions:
elif y0 - direction >= 0 and board[y0 - direction, x0] == EMPTY:
y0 = y0 - direction
direction = 0
elif board[col_last_non_void[x0], x0] == WALL:
y0 = col_first_non_void[x0]
direction = 0
else:
direction = direction - (y0 - col_first_non_void[x0]) - 1
y0 = col_last_non_void[x0]
y0_t, x0_t, r0_t = wrap(y0, x0, r0)
if board[y0_t, x0_t] == WALL:
y0 = col_first_non_void[x0]
direction = 0
else:
direction = direction - (y0 - col_first_non_void[x0]) - 1
y0, x0, r0 = y0_t, x0_t, r0_t
else:
r0 = {
"E": {"L": "N", "R": "S"},