2015 day 22, part 1.

This commit is contained in:
Mikaël Capelle 2024-12-01 10:25:49 +01:00
parent 850c66cd8d
commit dd8458fa96
2 changed files with 170 additions and 0 deletions

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from __future__ import annotations
import heapq
import sys
from typing import Literal, TypeAlias
PlayerType: TypeAlias = Literal["player", "boss"]
SpellType: TypeAlias = Literal["magic missile", "drain", "shield", "poison", "recharge"]
BuffType: TypeAlias = Literal["shield", "poison", "recharge"]
Node: TypeAlias = tuple[
PlayerType,
int,
int,
int,
int,
int,
tuple[tuple[BuffType, int], ...],
tuple[tuple[SpellType, int], ...],
]
def play(
player_hp: int,
player_mana: int,
player_armor: int,
boss_hp: int,
boss_attack: int,
hard_mode: bool,
) -> tuple[tuple[SpellType, int], ...]:
winning_node: tuple[tuple[SpellType, int], ...] | None = None
visited: set[
tuple[PlayerType, int, int, int, int, tuple[tuple[BuffType, int], ...]]
] = set()
nodes: list[Node] = [
("player", 0, player_hp, player_mana, player_armor, boss_hp, (), ())
]
while winning_node is None:
(
player,
mana,
player_hp,
player_mana,
player_armor,
boss_hp,
buffs,
spells,
) = heapq.heappop(nodes)
if (player, player_hp, player_mana, player_armor, boss_hp, buffs) in visited:
continue
visited.add((player, player_hp, player_mana, player_armor, boss_hp, buffs))
if hard_mode and player == "player":
player_hp = max(0, player_hp - 1)
if player_hp == 0:
continue
if boss_hp == 0:
winning_node = spells
continue
new_buffs: list[tuple[BuffType, int]] = []
for buff, length in buffs:
length = length - 1
match buff:
case "poison":
boss_hp = max(boss_hp - 3, 0)
case "shield":
if length == 0:
player_armor -= 7
case "recharge":
player_mana += 101
if length > 0:
new_buffs.append((buff, length))
buffs = tuple(new_buffs)
if player == "boss":
heapq.heappush(
nodes,
(
"player",
mana,
max(0, player_hp - max(boss_attack - player_armor, 1)),
player_mana,
player_armor,
boss_hp,
buffs,
spells,
),
)
else:
buff_types = {b for b, _ in buffs}
for spell, cost, damage, regeneration in (
("magic missile", 53, 4, 0),
("drain", 73, 2, 2),
):
if player_mana < cost:
continue
heapq.heappush(
nodes,
(
"boss",
mana + cost,
player_hp + regeneration,
player_mana - cost,
player_armor,
max(0, boss_hp - damage),
buffs,
spells + ((spell, cost),),
),
)
for buff_type, buff_cost, buff_length in (
("shield", 113, 6),
("poison", 173, 6),
("recharge", 229, 5),
):
if buff_type in buff_types:
continue
if player_mana < buff_cost:
continue
heapq.heappush(
nodes,
(
"boss",
mana + buff_cost,
player_hp,
player_mana - buff_cost,
player_armor + 7 * (buff_type == "shield"),
boss_hp,
buffs + ((buff_type, buff_length),),
spells + ((buff_type, buff_cost),),
),
)
return winning_node
lines = sys.stdin.read().splitlines()
player_hp = 50
player_mana = 500
player_armor = 0
boss_hp = int(lines[0].split(":")[1].strip())
boss_attack = int(lines[1].split(":")[1].strip())
answer_1 = sum(
c
for _, c in play(player_hp, player_mana, player_armor, boss_hp, boss_attack, False)
)
print(f"answer 1 is {answer_1}")
# 1242 (not working)
answer_2 = sum(
c for _, c in play(player_hp, player_mana, player_armor, boss_hp, boss_attack, True)
)
print(f"answer 2 is {answer_2}")

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Hit Points: 51
Damage: 9