15 Commits
day19 ... day22

Author SHA1 Message Date
Mikaël Capelle
3732e70ef7 Ugly day 22. 2022-12-22 23:00:36 +01:00
Mikaël Capelle
b0cc6b4a46 Update day 22. 2022-12-22 18:46:59 +01:00
Mikael CAPELLE
8c24b9f9e2 Update day 22. 2022-12-22 17:22:56 +01:00
Mikael CAPELLE
dca6f6a08f Update day 22. 2022-12-22 17:00:09 +01:00
Mikael CAPELLE
8d7a20f575 Day 22 part 1. 2022-12-22 14:10:30 +01:00
Mikael CAPELLE
3934dfd152 Start day 22. 2022-12-22 08:20:09 +01:00
Mikael CAPELLE
b656e8929e Remove tqdm from day 19. 2022-12-21 17:39:43 +01:00
Mikael CAPELLE
c9c69f479b Day 21. 2022-12-21 09:44:05 +01:00
Mikaël Capelle
72ebcfff1f Clean day 20. 2022-12-20 23:39:26 +01:00
Mikaël Capelle
dd72bb3238 Add empty files for following days. 2022-12-20 21:51:38 +01:00
Mikael CAPELLE
c1dd74c57d Faster day 20. 2022-12-20 18:27:09 +01:00
Mikael CAPELLE
1bf2de62c7 Day 20, slow. 2022-12-20 13:39:36 +01:00
Mikael CAPELLE
df808bc98a Start day 20. 2022-12-20 12:35:01 +01:00
Mikaël Capelle
f46e190e98 Add all tests from previous days. 2022-12-19 22:32:15 +01:00
Mikaël Capelle
7f4a34b2d7 Day 19. 2022-12-19 22:09:20 +01:00
37 changed files with 7934 additions and 408 deletions

View File

@@ -1,17 +1,14 @@
# -*- encoding: utf-8 -*-
import heapq
import math
import sys
import time
from collections import defaultdict
from typing import Literal, TypedDict
from typing import Literal
import numpy as np
import parse
from tqdm import tqdm
Reagent = Literal["ore", "clay", "obsidian", "geode"]
REAGENTS: tuple[Reagent] = (
REAGENTS: tuple[Reagent, ...] = (
"ore",
"clay",
"obsidian",
@@ -20,23 +17,6 @@ REAGENTS: tuple[Reagent] = (
IntOfReagent = dict[Reagent, int]
lines = sys.stdin.read().splitlines()
blueprints: list[dict[Reagent, IntOfReagent]] = [
{
"ore": {"ore": 4},
"clay": {"ore": 2},
"obsidian": {"ore": 3, "clay": 14},
"geode": {"ore": 2, "obsidian": 7},
},
{
"ore": {"ore": 2},
"clay": {"ore": 3},
"obsidian": {"ore": 3, "clay": 8},
"geode": {"ore": 3, "obsidian": 12},
},
]
class State:
robots: IntOfReagent
@@ -64,11 +44,6 @@ class State:
and self.reagents == other.reagents
)
def __lt__(self, other) -> bool:
return isinstance(other, State) and tuple(
(self.robots[r], self.reagents[r]) for r in REAGENTS
) > tuple((other.robots[r], other.reagents[r]) for r in REAGENTS)
def __hash__(self) -> int:
return hash(tuple((self.robots[r], self.reagents[r]) for r in REAGENTS))
@@ -89,399 +64,123 @@ def dominates(lhs: State, rhs: State):
)
MAX_TIME = 24
blueprint = blueprints[1]
lines = sys.stdin.read().splitlines()
# parents: dict[State, tuple[State | None, int]] = {State(): (None, 0)}
# queue = [(0, State())]
# visited: set[State] = set()
# at_time: dict[int, list[State]] = defaultdict(lambda: [])
blueprints: list[dict[Reagent, IntOfReagent]] = []
for line in lines:
r = parse.parse(
"Blueprint {}: "
"Each ore robot costs {:d} ore. "
"Each clay robot costs {:d} ore. "
"Each obsidian robot costs {:d} ore and {:d} clay. "
"Each geode robot costs {:d} ore and {:d} obsidian.",
line,
)
# while queue:
# time, state = heapq.heappop(queue)
# if state in visited:
# continue
# print(time, state)
# visited.add(state)
# at_time[time].append(state)
# if time > MAX_TIME:
# continue
# if len(queue) % 200 == 0:
# print(len(queue), len(visited), time)
# can_build_any: bool = False
# for reagent in REAGENTS:
# needed = blueprint[reagent]
# if any(state.robots[r] == 0 for r in needed):
# continue
# time_to_complete = max(
# max(
# math.ceil((needed[r] - state.reagents[r]) / state.robots[r])
# for r in needed
# ),
# 0,
# )
# # if time_to_complete != 0:
# # continue
# if time + time_to_complete + 1 > MAX_TIME:
# continue
# wait = time_to_complete + 1
# reagents = {
# r: state.reagents[r] + wait * state.robots[r] - needed.get(r, 0)
# for r in REAGENTS
# }
# robots = state.robots.copy()
# robots[reagent] += 1
# state_2 = State(reagents=reagents, robots=robots)
# if state_2 in visited:
# continue
# if any(dominates(state_v, state_2) for state_v in at_time[time + wait]):
# continue
# # print(time + wait)
# # if any(dominates(state_3, state_2) for state_3 in at_time[time + wait]):
# # print("?")
# # continue
# if state_2 not in parents or parents[state_2][1] > time + wait:
# parents[state_2] = (state, time + wait)
# heapq.heappush(queue, (time + wait, state_2))
# can_build_any = True
# at_time[time + wait].append(state_2)
# if not can_build_any:
# state_2 = State(
# reagents={
# r: state.reagents[r] + state.robots[r] * (MAX_TIME - time)
# for r in REAGENTS
# },
# robots=state.robots,
# )
# if state_2 in visited:
# continue
# if state_2 not in parents or parents[state_2][1] > time + wait:
# parents[state_2] = (state, MAX_TIME)
# heapq.heappush(queue, (MAX_TIME, state_2))
# print(len(visited))
# print(max(state.reagents["geode"] for state in visited))
# exit()
# while states:
# state = states.pop()
# processed.append(state)
# if state.time > MAX_TIME:
# continue
# if len(states) % 100 == 0:
# print(len(states), len(processed), min((s.time for s in states), default=1))
# can_build_any: bool = False
# for reagent in REAGENTS:
# needed = blueprint[reagent]
# if any(state.robots[r] == 0 for r in needed):
# continue
# time_to_complete = max(
# max(
# math.ceil((needed[r] - state.reagents[r]) / state.robots[r])
# for r in needed
# ),
# 0,
# )
# if state.time + time_to_complete + 1 > MAX_TIME:
# continue
# wait = time_to_complete + 1
# reagents = {
# r: state.reagents[r] + wait * state.robots[r] - needed.get(r, 0)
# for r in REAGENTS
# }
# robots = state.robots.copy()
# robots[reagent] += 1
# can_build_any = True
# state_2 = State(time=state.time + wait, reagents=reagents, robots=robots)
# # print(f"{state} -> {state_2}")
# states.add(state_2)
# if not any(dominates(s2, state_2) for s2 in states):
# states.add(state)
# # print(f"can build {reagent} in {time_to_complete}")
# if not can_build_any:
# states.add(
# State(
# time=MAX_TIME + 1,
# reagents={
# r: state.reagents[r] + state.robots[r] * (MAX_TIME - state.time)
# for r in REAGENTS
# },
# robots=state.robots,
# )
# )
# if len(states) % 1000 == 0:
# print("filtering")
# states = {
# s1
# for s1 in states
# if not any(dominates(s2, s1) for s2 in states if s2 is not s1)
# }
# # if len(states) > 4:
# # break
# # break
# print(len(processed))
# print(max(state.reagents["geode"] for state in processed))
# exit()
# for t in range(1, 25):
# states = set()
# for state in state_after_t[t - 1]:
# robots_that_can_be_built = [
# robot
# for robot in REAGENTS
# if all(
# state.reagents[reagent] >= blueprint[robot].get(reagent, 0)
# for reagent in REAGENTS
# )
# ]
# new_states = set()
# # new reagents
# reagents = {
# reagent: state.reagents[reagent] + state.robots[reagent]
# for reagent in REAGENTS
# }
# # if we can build anything, there is no point in waiting
# if len(robots_that_can_be_built) != len(REAGENTS):
# new_states.add(State(robots=state.robots, reagents=reagents))
# for robot in robots_that_can_be_built:
# robots = state.robots.copy()
# robots[robot] += 1
# reagents = {
# reagent: state.reagents[reagent]
# + state.robots[reagent]
# - blueprint[robot].get(reagent, 0)
# for reagent in REAGENTS
# }
# new_states.add(State(robots=robots, reagents=reagents))
# new_states = [
# s1
# for s1 in new_states
# if not any(s1 is not s2 and dominates(s2, s1) for s2 in new_states)
# ]
# states = {
# s1 for s1 in states if not any(dominates(s2, s1) for s2 in new_states)
# }
# states.update(new_states)
# state_after_t[t] = states
# exit()
blueprints.append(
{
"ore": {"ore": r[1]},
"clay": {"ore": r[2]},
"obsidian": {"ore": r[3], "clay": r[4]},
"geode": {"ore": r[5], "obsidian": r[6]},
}
)
MAX_TIME = 24
blueprint = blueprints[0]
def run(blueprint: dict[Reagent, dict[Reagent, int]], max_time: int) -> int:
state_after_t: dict[int, list[State]] = {0: [State()]}
# since we can only build one robot per time, we do not need more than X robots
# of type K where X is the maximum number of K required among all robots, e.g.,
# in the first toy blueprint, we need at most 4 ore robots, 14 clay ones and 7
# obsidian ones
maximums = {
name: max(blueprint[r].get(name, 0) for r in REAGENTS) for name in REAGENTS
}
for t in range(1, 25):
print(t, len(state_after_t[t - 1]))
state_after_t: dict[int, set[State]] = {0: [State()]}
bests_for_robots: dict[tuple[int, ...], list[State]] = {}
bests_for_reagents: dict[tuple[int, ...], list[State]] = {}
for t in range(1, max_time + 1):
state_after_t[t] = []
# list of new states at the end of step t that we are going to prune later
states_for_t: set[State] = set()
t1 = time.time()
for state in state_after_t[t - 1]:
robots_that_can_be_built = [
robot
for robot in REAGENTS
if all(
state.reagents[reagent] >= blueprint[robot].get(reagent, 0)
for reagent in REAGENTS
)
]
for state in state_after_t[t - 1]:
robots_that_can_be_built = [
robot
for robot in REAGENTS
if all(
state.reagents[reagent] >= blueprint[robot].get(reagent, 0)
for reagent in REAGENTS
states_for_t.add(
State(
robots=state.robots,
reagents={
reagent: state.reagents[reagent] + state.robots[reagent]
for reagent in REAGENTS
},
)
)
]
# print(t, robots_that_can_be_built)
new_states: set[State] = set()
if "geode" in robots_that_can_be_built:
robots_that_can_be_built = ["geode"]
else:
robots_that_can_be_built = [
robot
for robot in robots_that_can_be_built
if state.robots[robot] < maximums[robot]
]
# new reagents
reagents = {
reagent: state.reagents[reagent] + state.robots[reagent]
for reagent in REAGENTS
for robot in robots_that_can_be_built:
robots = state.robots.copy()
robots[robot] += 1
reagents = {
reagent: state.reagents[reagent]
+ state.robots[reagent]
- blueprint[robot].get(reagent, 0)
for reagent in REAGENTS
}
states_for_t.add(State(robots=robots, reagents=reagents))
# use numpy to switch computation of dominated states -> store each state
# as a 8 array and use numpy broadcasting to find dominated states
states_after = np.asarray(list(states_for_t))
np_states = np.array(
[
[state.robots[r] for r in REAGENTS]
+ [state.reagents[r] for r in REAGENTS]
for state in states_after
]
)
to_keep = []
while len(np_states) > 0:
first_dom = (np_states[1:] >= np_states[0]).all(axis=1).any()
if first_dom:
np_states = np_states[1:]
else:
to_keep.append(np_states[0])
np_states = np_states[1:][~(np_states[1:] <= np_states[0]).all(axis=1)]
state_after_t[t] = {
State(
robots=dict(zip(REAGENTS, row[:4])),
reagents=dict(zip(REAGENTS, row[4:])),
)
for row in to_keep
}
# if we can build anything, there is no point in waiting
new_states.add(State(robots=state.robots, reagents=reagents))
return max(state.reagents["geode"] for state in state_after_t[max_time])
for robot in robots_that_can_be_built:
robots = state.robots.copy()
robots[robot] += 1
reagents = {
reagent: state.reagents[reagent]
+ state.robots[reagent]
- blueprint[robot].get(reagent, 0)
for reagent in REAGENTS
}
new_states.add(State(robots=robots, reagents=reagents))
for s1 in new_states:
r1 = tuple(s1.robots[r] for r in REAGENTS)
if r1 not in bests_for_robots:
bests_for_robots[r1] = [s1]
else:
is_dominated = False
for s2 in bests_for_robots[r1]:
if all(s2.reagents[r] >= s1.reagents[r] for r in REAGENTS):
is_dominated = True
break
if not is_dominated:
bests_for_robots[r1].append(s1)
answer_1 = sum(
(i_blueprint + 1) * run(blueprint, 24)
for i_blueprint, blueprint in enumerate(blueprints)
)
print(f"answer 1 is {answer_1}")
r2 = tuple(s1.reagents[r] for r in REAGENTS)
if r2 not in bests_for_reagents:
bests_for_reagents[r2] = [s1]
else:
is_dominated = False
for s2 in bests_for_reagents[r2]:
if all(s2.robots[r] >= s1.robots[r] for r in REAGENTS):
is_dominated = True
break
if not is_dominated:
bests_for_reagents[r2].append(s1)
# state_after_t[t].extend(new_states)
t2 = time.time()
for bests in bests_for_robots.values():
dominated = [False for _ in range(len(bests))]
for i_s1, s1 in enumerate(bests):
if dominated[i_s1]:
continue
for i_s2, s2 in enumerate(bests[i_s1 + 1 :], start=i_s1 + 1):
if dominated[i_s2]:
continue
if all(s1.reagents[r] >= s2.reagents[r] for r in REAGENTS):
dominated[i_s2] = True
state_after_t[t].extend(
s1 for i_s1, s1 in enumerate(bests) if not dominated[i_s1]
)
for bests in bests_for_reagents.values():
dominated = [False for _ in range(len(bests))]
for i_s1, s1 in enumerate(bests):
if dominated[i_s1]:
continue
for i_s2, s2 in enumerate(bests[i_s1 + 1 :], start=i_s1 + 1):
if dominated[i_s2]:
continue
if all(s1.robots[r] >= s2.robots[r] for r in REAGENTS):
dominated[i_s2] = True
state_after_t[t].extend(
s1 for i_s1, s1 in enumerate(bests) if not dominated[i_s1]
)
t3 = time.time()
np_states = np.array(
[
[state.robots[r] for r in REAGENTS] + [state.reagents[r] for r in REAGENTS]
for state in state_after_t[t]
]
)
dominated = np.zeros(len(np_states), dtype=bool)
t4 = time.time()
# c = (np_states[None, :, :] <= np_states[:, None, :]).all(axis=-1)
# c[np.arange(len(np_states)), np.arange(len(np_states))] = False
# dominated = c.any(axis=0)
for i in range(len(np_states)):
if dominated[i]:
continue
dominated[i] = not (np_states[i + 1 :] <= np_states[i]).any(axis=1)
dominated[i + 1 :] = (np_states[i + 1 :] <= np_states[i]).all(axis=1)
t5 = time.time()
state_after_t[t] = list(np.array(state_after_t[t])[~dominated])
t6 = time.time()
print(
"->",
t,
len(state_after_t[t]),
dominated.sum(),
t2 - t1,
t3 - t2,
t4 - t3,
t5 - t4,
t6 - t5,
)
# print("->", len(state_after_t[t]))
# dominated = [False for _ in range(len(state_after_t[t]))]
# keep = set()
# for i_s1, s1 in enumerate(tqdm(state_after_t[t])):
# if dominated[i_s1]:
# continue
# for i_s2, s2 in enumerate(state_after_t[t][i_s1 + 1 :], start=i_s1 + 1):
# if dominated[i_s2]:
# continue
# if dominates(s1, s2):
# dominated[i_s2] = True
# elif dominates(s2, s1):
# dominated[i_s1] = True
# break
# if not dominated[i_s1]:
# keep.add(s1)
# state_after_t[t] = list(keep)
# print(len(state_after_t[t]))
# print(sum(dominated))
# break
print(max(state.reagents["geode"] for state in state_after_t[24]))
answer_2 = run(blueprints[0], 32) * run(blueprints[1], 32) * run(blueprints[2], 32)
print(f"answer 2 is {answer_2}")

77
2022/day20.py Normal file
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@@ -0,0 +1,77 @@
# -*- encoding: utf-8 -*-
from __future__ import annotations
import sys
class Number:
current: int
value: int
def __init__(self, value: int):
self.current = 0
self.value = value
def __str__(self):
return str(self.value)
def __repr__(self):
return str(self)
def decrypt(numbers: list[Number], key: int, rounds: int) -> int:
numbers = numbers.copy()
original = numbers.copy()
for index, number in enumerate(numbers):
number.current = index
for _ in range(rounds):
for number in original:
index = number.current
offset = (number.value * key) % (len(numbers) - 1)
target = index + offset
# need to wrap
if target >= len(numbers):
target = offset - (len(numbers) - index) + 1
for number_2 in numbers[target:index]:
number_2.current += 1
numbers = (
numbers[:target]
+ [number]
+ numbers[target:index]
+ numbers[index + 1 :]
)
else:
for number_2 in numbers[index : target + 1]:
number_2.current -= 1
numbers = (
numbers[:index]
+ numbers[index + 1 : target + 1]
+ [number]
+ numbers[target + 1 :]
)
number.current = target
index_of_0 = next(
filter(lambda index: numbers[index].value == 0, range(len(numbers)))
)
return sum(
numbers[(index_of_0 + offset) % len(numbers)].value * key
for offset in (1000, 2000, 3000)
)
numbers = [Number(int(x)) for i, x in enumerate(sys.stdin.readlines())]
answer_1 = decrypt(numbers, 1, 1)
print(f"answer 1 is {answer_1}")
answer_2 = decrypt(numbers, 811589153, 10)
print(f"answer 2 is {answer_2}")

109
2022/day21.py Normal file
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@@ -0,0 +1,109 @@
# -*- encoding: utf-8 -*-
import operator
import sys
from typing import Callable
def compute(monkeys: dict[str, int | tuple[str, str, str]], monkey: str) -> int:
value = monkeys[monkey]
if isinstance(value, int):
return value
else:
op: dict[str, Callable[[int, int], int]] = {
"+": operator.add,
"-": operator.sub,
"*": operator.mul,
"/": operator.floordiv,
}
value = op[value[1]](compute(monkeys, value[0]), compute(monkeys, value[2]))
monkeys[monkey] = value
return value
def invert(
monkeys: dict[str, int | tuple[str, str, str]], monkey: str, target: int
) -> dict[str, int | tuple[str, str, str]]:
"""
Revert the given mapping from monkey name to value or operation such that
the value from 'monkey' is computable by inverting operation until the root is
found.
Args:
monkeys: Dictionary of monkeys, that will be updated and returned.
monkey: Name of the monkey to start from.
target: Target value to set for the monkey that depends on root.
Returns:
The given dictionary of monkeys.
"""
monkeys = monkeys.copy()
depends: dict[str, str] = {}
for m, v in monkeys.items():
if isinstance(v, int):
continue
op1, _, op2 = v
assert op1 not in depends
assert op2 not in depends
depends[op1] = m
depends[op2] = m
invert_op = {"+": "-", "-": "+", "*": "/", "/": "*"}
current = monkey
while True:
dep = depends[current]
if dep == "root":
monkeys[current] = target
break
val = monkeys[dep]
assert not isinstance(val, int)
op1, ope, op2 = val
if op1 == current:
monkeys[current] = (dep, invert_op[ope], op2)
elif ope in ("+", "*"):
monkeys[current] = (dep, invert_op[ope], op1)
else:
monkeys[current] = (op1, ope, dep)
current = dep
return monkeys
lines = sys.stdin.read().splitlines()
monkeys: dict[str, int | tuple[str, str, str]] = {}
op_monkeys: set[str] = set()
for line in lines:
parts = line.split(":")
name = parts[0].strip()
try:
value = int(parts[1].strip())
monkeys[name] = value
except ValueError:
op1, ope, op2 = parts[1].strip().split()
monkeys[name] = (op1, ope, op2)
op_monkeys.add(name)
answer_1 = compute(monkeys.copy(), "root")
print(f"answer 1 is {answer_1}")
# assume the second operand of 'root' can be computed, and the first one depends on
# humn, which is the case is my input and the test input
p1, _, p2 = monkeys["root"] # type: ignore
answer_2 = compute(invert(monkeys, "humn", compute(monkeys.copy(), p2)), "humn")
print(f"answer 2 is {answer_2}")

225
2022/day22.py Normal file
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@@ -0,0 +1,225 @@
# -*- encoding: utf-8 -*-
import re
import sys
from typing import Callable
import numpy as np
VOID, EMPTY, WALL = 0, 1, 2
TILE_FROM_CHAR = {" ": VOID, ".": EMPTY, "#": WALL}
SCORES = {"E": 0, "S": 1, "W": 2, "N": 3}
board_map_s, direction_s = sys.stdin.read().split("\n\n")
# board
board_lines = board_map_s.splitlines()
max_line = max(len(line) for line in board_lines)
board = np.array(
[
[TILE_FROM_CHAR[c] for c in row] + [VOID] * (max_line - len(row))
for row in board_map_s.splitlines()
]
)
directions = [
int(p1) if p2 else p1 for p1, p2 in re.findall(R"(([0-9])+|L|R)", direction_s)
]
# find on each row and column the first and last non-void
row_first_non_void = np.argmax(board != VOID, axis=1)
row_last_non_void = board.shape[1] - np.argmax(board[:, ::-1] != VOID, axis=1) - 1
col_first_non_void = np.argmax(board != VOID, axis=0)
col_last_non_void = board.shape[0] - np.argmax(board[::-1, :] != VOID, axis=0) - 1
faces = np.zeros_like(board)
size = np.gcd(board.shape[0], board.shape[1])
for row in range(0, board.shape[0], size):
for col in range(row_first_non_void[row], row_last_non_void[row], size):
faces[row : row + size, col : col + size] = faces.max() + 1
SIZE = np.gcd(*board.shape)
# TODO: deduce this from the actual cube...
faces_wrap: dict[int, dict[str, Callable[[int, int], tuple[int, int, str]]]]
if board.shape == (12, 16): # example
faces_wrap = {
1: {
"W": lambda y, x: (4, 4 + y, "S"), # 3N
"N": lambda y, x: (4, 11 - x, "S"), # 2N
"E": lambda y, x: (11 - y, 15, "W"), # 6E
},
2: {
"W": lambda y, x: (11, 19 - y, "N"), # 6S
"N": lambda y, x: (0, 11 - y, "S"), # 1N
"S": lambda y, x: (11, 11 - x, "N"), # 5S
},
3: {
"N": lambda y, x: (x - 4, 8, "E"), # 1W
"S": lambda y, x: (15 - x, 8, "E"), # 5W
},
4: {"E": lambda y, x: (8, 19 - y, "S")}, # 6N
5: {
"W": lambda y, x: (7, 15 - y, "N"), # 3S
"S": lambda y, x: (7, 11 - x, "N"), # 2S
},
6: {
"N": lambda y, x: (19 - x, 11, "W"), # 4E
"E": lambda y, x: (11 - y, 11, "W"), # 1E
"S": lambda y, x: (19 - x, 0, "E"), # 2W
},
}
else:
faces_wrap = {
1: {
"W": lambda y, x: (3 * SIZE - y - 1, 0, "E"), # 4W
"N": lambda y, x: (2 * SIZE + x, 0, "E"), # 6W
},
2: {
"N": lambda y, x: (4 * SIZE - 1, x - 2 * SIZE, "N"), # 6S
"E": lambda y, x: (3 * SIZE - y - 1, 2 * SIZE - 1, "W"), # 5E
"S": lambda y, x: (x - SIZE, 2 * SIZE - 1, "W"), # 3E
},
3: {
"W": lambda y, x: (2 * SIZE, y - SIZE, "S"), # 4N
"E": lambda y, x: (SIZE - 1, SIZE + y, "N"), # 2S
},
4: {
"W": lambda y, x: (3 * SIZE - y - 1, SIZE, "E"), # 1W
"N": lambda y, x: (SIZE + x, SIZE, "E"), # 3W
},
5: {
"E": lambda y, x: (3 * SIZE - y - 1, 3 * SIZE - 1, "W"), # 2E
"S": lambda y, x: (2 * SIZE + x, SIZE - 1, "W"), # 6E
},
6: {
"W": lambda y, x: (0, y - 2 * SIZE, "S"), # 1N
"E": lambda y, x: (3 * SIZE - 1, y - 2 * SIZE, "N"), # 5S
"S": lambda y, x: (0, x + 2 * SIZE, "S"), # 2N
},
}
def wrap_part_1(y0: int, x0: int, r0: str) -> tuple[int, int, str]:
if r0 == "E":
return y0, row_first_non_void[y0], r0
elif r0 == "S":
return col_first_non_void[x0], x0, r0
elif r0 == "W":
return y0, row_last_non_void[y0], r0
elif r0 == "N":
return col_last_non_void[x0], x0, r0
assert False
def wrap_part_2(y0: int, x0: int, r0: str) -> tuple[int, int, str]:
cube = faces[y0, x0]
assert r0 in faces_wrap[cube]
return faces_wrap[cube][r0](y0, x0)
def run(wrap: Callable[[int, int, str], tuple[int, int, str]]) -> tuple[int, int, str]:
y0 = 0
x0 = np.where(board[0] == EMPTY)[0][0]
r0 = "E"
for direction in directions:
if isinstance(direction, int):
while direction > 0:
if r0 == "E":
xi = np.where(board[y0, x0 + 1 : x0 + direction + 1] == WALL)[0]
if len(xi):
x0 = x0 + xi[0]
direction = 0
elif (
x0 + direction < board.shape[1]
and board[y0, x0 + direction] == EMPTY
):
x0 = x0 + direction
direction = 0
else:
y0_t, x0_t, r0_t = wrap(y0, x0, r0)
if board[y0_t, x0_t] == WALL:
x0 = row_last_non_void[y0]
direction = 0
else:
direction = direction - (row_last_non_void[y0] - x0) - 1
y0, x0, r0 = y0_t, x0_t, r0_t
elif r0 == "S":
yi = np.where(board[y0 + 1 : y0 + direction + 1, x0] == WALL)[0]
if len(yi):
y0 = y0 + yi[0]
direction = 0
elif (
y0 + direction < board.shape[0]
and board[y0 + direction, x0] == EMPTY
):
y0 = y0 + direction
direction = 0
else:
y0_t, x0_t, r0_t = wrap(y0, x0, r0)
if board[y0_t, x0_t] == WALL:
y0 = col_last_non_void[x0]
direction = 0
else:
direction = direction - (col_last_non_void[x0] - y0) - 1
y0, x0, r0 = y0_t, x0_t, r0_t
elif r0 == "W":
left = max(x0 - direction - 1, 0)
xi = np.where(board[y0, left:x0] == WALL)[0]
if len(xi):
x0 = left + xi[-1] + 1
direction = 0
elif x0 - direction >= 0 and board[y0, x0 - direction] == EMPTY:
x0 = x0 - direction
direction = 0
else:
y0_t, x0_t, r0_t = wrap(y0, x0, r0)
if board[y0_t, x0_t] == WALL:
x0 = row_first_non_void[y0]
direction = 0
else:
direction = direction - (x0 - row_first_non_void[y0]) - 1
y0, x0, r0 = y0_t, x0_t, r0_t
elif r0 == "N":
top = max(y0 - direction - 1, 0)
yi = np.where(board[top:y0, x0] == WALL)[0]
if len(yi):
y0 = top + yi[-1] + 1
direction = 0
elif y0 - direction >= 0 and board[y0 - direction, x0] == EMPTY:
y0 = y0 - direction
direction = 0
else:
y0_t, x0_t, r0_t = wrap(y0, x0, r0)
if board[y0_t, x0_t] == WALL:
y0 = col_first_non_void[x0]
direction = 0
else:
direction = direction - (y0 - col_first_non_void[x0]) - 1
y0, x0, r0 = y0_t, x0_t, r0_t
else:
r0 = {
"E": {"L": "N", "R": "S"},
"N": {"L": "W", "R": "E"},
"W": {"L": "S", "R": "N"},
"S": {"L": "E", "R": "W"},
}[r0][direction]
return y0, x0, r0
y1, x1, r1 = run(wrap_part_1)
answer_1 = 1000 * (1 + y1) + 4 * (1 + x1) + SCORES[r1]
print(f"answer 1 is {answer_1}")
y2, x2, r2 = run(wrap_part_2)
answer_2 = 1000 * (1 + y2) + 4 * (1 + x2) + SCORES[r2]
print(f"answer 2 is {answer_2}")

3
2022/day23.py Normal file
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# -*- encoding: utf-8 -*-
import sys

3
2022/day24.py Normal file
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# -*- encoding: utf-8 -*-
import sys

3
2022/day25.py Normal file
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# -*- encoding: utf-8 -*-
import sys

30
2022/inputs/day19.txt Normal file
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Blueprint 1: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 12 clay. Each geode robot costs 4 ore and 19 obsidian.
Blueprint 2: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 2 ore and 11 clay. Each geode robot costs 2 ore and 7 obsidian.
Blueprint 3: Each ore robot costs 3 ore. Each clay robot costs 3 ore. Each obsidian robot costs 2 ore and 13 clay. Each geode robot costs 3 ore and 12 obsidian.
Blueprint 4: Each ore robot costs 2 ore. Each clay robot costs 3 ore. Each obsidian robot costs 3 ore and 18 clay. Each geode robot costs 2 ore and 19 obsidian.
Blueprint 5: Each ore robot costs 2 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 19 clay. Each geode robot costs 4 ore and 13 obsidian.
Blueprint 6: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 7 clay. Each geode robot costs 4 ore and 11 obsidian.
Blueprint 7: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 15 clay. Each geode robot costs 4 ore and 17 obsidian.
Blueprint 8: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 13 clay. Each geode robot costs 3 ore and 7 obsidian.
Blueprint 9: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 2 ore and 12 clay. Each geode robot costs 3 ore and 15 obsidian.
Blueprint 10: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 4 ore and 18 clay. Each geode robot costs 4 ore and 11 obsidian.
Blueprint 11: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 8 clay. Each geode robot costs 2 ore and 15 obsidian.
Blueprint 12: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 4 ore and 8 clay. Each geode robot costs 3 ore and 7 obsidian.
Blueprint 13: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 3 ore and 10 clay. Each geode robot costs 2 ore and 10 obsidian.
Blueprint 14: Each ore robot costs 2 ore. Each clay robot costs 3 ore. Each obsidian robot costs 3 ore and 13 clay. Each geode robot costs 2 ore and 20 obsidian.
Blueprint 15: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 19 clay. Each geode robot costs 3 ore and 8 obsidian.
Blueprint 16: Each ore robot costs 3 ore. Each clay robot costs 3 ore. Each obsidian robot costs 2 ore and 16 clay. Each geode robot costs 2 ore and 18 obsidian.
Blueprint 17: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 2 ore and 9 clay. Each geode robot costs 3 ore and 19 obsidian.
Blueprint 18: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 2 ore and 11 clay. Each geode robot costs 4 ore and 8 obsidian.
Blueprint 19: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 12 clay. Each geode robot costs 3 ore and 17 obsidian.
Blueprint 20: Each ore robot costs 3 ore. Each clay robot costs 3 ore. Each obsidian robot costs 2 ore and 14 clay. Each geode robot costs 3 ore and 17 obsidian.
Blueprint 21: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 2 ore and 15 clay. Each geode robot costs 3 ore and 16 obsidian.
Blueprint 22: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 2 ore and 16 clay. Each geode robot costs 4 ore and 16 obsidian.
Blueprint 23: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 19 clay. Each geode robot costs 4 ore and 11 obsidian.
Blueprint 24: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 18 clay. Each geode robot costs 4 ore and 9 obsidian.
Blueprint 25: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 2 ore and 17 clay. Each geode robot costs 3 ore and 16 obsidian.
Blueprint 26: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 2 ore and 20 clay. Each geode robot costs 4 ore and 7 obsidian.
Blueprint 27: Each ore robot costs 2 ore. Each clay robot costs 2 ore. Each obsidian robot costs 2 ore and 8 clay. Each geode robot costs 2 ore and 14 obsidian.
Blueprint 28: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 20 clay. Each geode robot costs 3 ore and 14 obsidian.
Blueprint 29: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 4 ore and 20 clay. Each geode robot costs 4 ore and 8 obsidian.
Blueprint 30: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 18 clay. Each geode robot costs 3 ore and 13 obsidian.

5000
2022/inputs/day20.txt Normal file

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1835
2022/inputs/day21.txt Normal file

File diff suppressed because it is too large Load Diff

202
2022/inputs/day22.txt Normal file

File diff suppressed because one or more lines are too long

0
2022/inputs/day23.txt Normal file
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0
2022/inputs/day24.txt Normal file
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0
2022/inputs/day25.txt Normal file
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14
2022/tests/day1.txt Normal file
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1000
2000
3000
4000
5000
6000
7000
8000
9000
10000

146
2022/tests/day10.txt Normal file
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addx 15
addx -11
addx 6
addx -3
addx 5
addx -1
addx -8
addx 13
addx 4
noop
addx -1
addx 5
addx -1
addx 5
addx -1
addx 5
addx -1
addx 5
addx -1
addx -35
addx 1
addx 24
addx -19
addx 1
addx 16
addx -11
noop
noop
addx 21
addx -15
noop
noop
addx -3
addx 9
addx 1
addx -3
addx 8
addx 1
addx 5
noop
noop
noop
noop
noop
addx -36
noop
addx 1
addx 7
noop
noop
noop
addx 2
addx 6
noop
noop
noop
noop
noop
addx 1
noop
noop
addx 7
addx 1
noop
addx -13
addx 13
addx 7
noop
addx 1
addx -33
noop
noop
noop
addx 2
noop
noop
noop
addx 8
noop
addx -1
addx 2
addx 1
noop
addx 17
addx -9
addx 1
addx 1
addx -3
addx 11
noop
noop
addx 1
noop
addx 1
noop
noop
addx -13
addx -19
addx 1
addx 3
addx 26
addx -30
addx 12
addx -1
addx 3
addx 1
noop
noop
noop
addx -9
addx 18
addx 1
addx 2
noop
noop
addx 9
noop
noop
noop
addx -1
addx 2
addx -37
addx 1
addx 3
noop
addx 15
addx -21
addx 22
addx -6
addx 1
noop
addx 2
addx 1
noop
addx -10
noop
noop
addx 20
addx 1
addx 2
addx 2
addx -6
addx -11
noop
noop
noop

27
2022/tests/day11.txt Normal file
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Monkey 0:
Starting items: 79, 98
Operation: new = old * 19
Test: divisible by 23
If true: throw to monkey 2
If false: throw to monkey 3
Monkey 1:
Starting items: 54, 65, 75, 74
Operation: new = old + 6
Test: divisible by 19
If true: throw to monkey 2
If false: throw to monkey 0
Monkey 2:
Starting items: 79, 60, 97
Operation: new = old * old
Test: divisible by 13
If true: throw to monkey 1
If false: throw to monkey 3
Monkey 3:
Starting items: 74
Operation: new = old + 3
Test: divisible by 17
If true: throw to monkey 0
If false: throw to monkey 1

5
2022/tests/day12.txt Normal file
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Sabqponm
abcryxxl
accszExk
acctuvwj
abdefghi

23
2022/tests/day13.txt Normal file
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[1,1,3,1,1]
[1,1,5,1,1]
[[1],[2,3,4]]
[[1],4]
[9]
[[8,7,6]]
[[4,4],4,4]
[[4,4],4,4,4]
[7,7,7,7]
[7,7,7]
[]
[3]
[[[]]]
[[]]
[1,[2,[3,[4,[5,6,7]]]],8,9]
[1,[2,[3,[4,[5,6,0]]]],8,9]

2
2022/tests/day14.txt Normal file
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498,4 -> 498,6 -> 496,6
503,4 -> 502,4 -> 502,9 -> 494,9

14
2022/tests/day15.txt Normal file
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Sensor at x=2, y=18: closest beacon is at x=-2, y=15
Sensor at x=9, y=16: closest beacon is at x=10, y=16
Sensor at x=13, y=2: closest beacon is at x=15, y=3
Sensor at x=12, y=14: closest beacon is at x=10, y=16
Sensor at x=10, y=20: closest beacon is at x=10, y=16
Sensor at x=14, y=17: closest beacon is at x=10, y=16
Sensor at x=8, y=7: closest beacon is at x=2, y=10
Sensor at x=2, y=0: closest beacon is at x=2, y=10
Sensor at x=0, y=11: closest beacon is at x=2, y=10
Sensor at x=20, y=14: closest beacon is at x=25, y=17
Sensor at x=17, y=20: closest beacon is at x=21, y=22
Sensor at x=16, y=7: closest beacon is at x=15, y=3
Sensor at x=14, y=3: closest beacon is at x=15, y=3
Sensor at x=20, y=1: closest beacon is at x=15, y=3

10
2022/tests/day16.txt Normal file
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Valve AA has flow rate=0; tunnels lead to valves DD, II, BB
Valve BB has flow rate=13; tunnels lead to valves CC, AA
Valve CC has flow rate=2; tunnels lead to valves DD, BB
Valve DD has flow rate=20; tunnels lead to valves CC, AA, EE
Valve EE has flow rate=3; tunnels lead to valves FF, DD
Valve FF has flow rate=0; tunnels lead to valves EE, GG
Valve GG has flow rate=0; tunnels lead to valves FF, HH
Valve HH has flow rate=22; tunnel leads to valve GG
Valve II has flow rate=0; tunnels lead to valves AA, JJ
Valve JJ has flow rate=21; tunnel leads to valve II

3
2022/tests/day2.txt Normal file
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A Y
B X
C Z

7
2022/tests/day20.txt Normal file
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@@ -0,0 +1,7 @@
1
2
-3
3
-2
0
4

15
2022/tests/day21.txt Normal file
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root: pppw + sjmn
dbpl: 5
cczh: sllz + lgvd
zczc: 2
ptdq: humn - dvpt
dvpt: 3
lfqf: 4
humn: 5
ljgn: 2
sjmn: drzm * dbpl
sllz: 4
pppw: cczh / lfqf
lgvd: ljgn * ptdq
drzm: hmdt - zczc
hmdt: 32

14
2022/tests/day22.txt Normal file
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...#
.#..
#...
....
...#.......#
........#...
..#....#....
..........#.
...#....
.....#..
.#......
......#.
10R5L5R10L4R5L5

0
2022/tests/day23.txt Normal file
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0
2022/tests/day24.txt Normal file
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0
2022/tests/day25.txt Normal file
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6
2022/tests/day3.txt Normal file
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vJrwpWtwJgWrhcsFMMfFFhFp
jqHRNqRjqzjGDLGLrsFMfFZSrLrFZsSL
PmmdzqPrVvPwwTWBwg
wMqvLMZHhHMvwLHjbvcjnnSBnvTQFn
ttgJtRGJQctTZtZT
CrZsJsPPZsGzwwsLwLmpwMDw

6
2022/tests/day4.txt Normal file
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2-4,6-8
2-3,4-5
5-7,7-9
2-8,3-7
6-6,4-6
2-6,4-8

9
2022/tests/day5.txt Normal file
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[D]
[N] [C]
[Z] [M] [P]
1 2 3
move 1 from 2 to 1
move 3 from 1 to 3
move 2 from 2 to 1
move 1 from 1 to 2

1
2022/tests/day6.txt Normal file
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@@ -0,0 +1 @@
mjqjpqmgbljsphdztnvjfqwrcgsmlb

23
2022/tests/day7.txt Normal file
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$ cd /
$ ls
dir a
14848514 b.txt
8504156 c.dat
dir d
$ cd a
$ ls
dir e
29116 f
2557 g
62596 h.lst
$ cd e
$ ls
584 i
$ cd ..
$ cd ..
$ cd d
$ ls
4060174 j
8033020 d.log
5626152 d.ext
7214296 k

5
2022/tests/day8.txt Normal file
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30373
25512
65332
33549
35390

8
2022/tests/day9.txt Normal file
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@@ -0,0 +1,8 @@
R 4
U 4
L 3
D 1
R 4
D 1
L 5
R 2

View File

@@ -1,3 +1,5 @@
param ($day)
param([switch]$Test, $day)
Get-Content ".\2022\inputs\day$day.txt" | python ".\2022\day$day.py"
$folder = $Test ? "tests" : "inputs"
Get-Content ".\2022\$folder\day$day.txt" | python ".\2022\day$day.py"